Features


Classic ARPG soul. First-person fury. No two descents the same.

Art pending: a procedurally generated dark forest rendered in full 3D, seen in first person

Procedurally Generated, Fully 3D Worlds

True procedural generation in a first-person 3D space, not flat tile maps. Every forest, ruined city, and hellscape is built fresh each run, so no two descents play the same.

Art pending: mid-air combat showing an enemy launched by a momentum-based spell

Visceral Physics-Based Combat

Quake movement speeds, real knockback, and momentum-based spells and abilities. Strafe, juggle, and launch enemies (and yourself) through fully physical arenas.

Art pending: eight players battling monsters together in frantic co-op combat

Multiplayer for Up to 8 Players

Take up to eight players into the same descent. Cut down the monsters shoulder to shoulder with your friends, or if you yearn for innocent blood, cut down your friends. The choice (and the betrayal) is yours.

Art pending: the three classes side by side: Shamanka the mage, Assassin the archer, and Destroyer the melee fighter

Three Classes, Infinite Builds

Start as the Shamanka (mage), Assassin (archer), or Destroyer (melee), then shape your character into whatever you want them to become. Pure spellcaster, hybrid spellblade, or a jack-of-all-three: the choice is yours.

Art pending: the Skill Web interface, a sprawling web of interconnected skill nodes

The Skill Web

Progression flows through a sprawling skill web with no locked paths. Concentrate your investment in a tight cluster of skills for a focused, devastating playstyle, or spread wide across the web to build a deep arsenal of abilities to draw from in battle.

Art pending: a torch-lit dungeon corridor with loot glowing in the darkness at the edge of the light radius

Classic ARPG Depth, First-Person Dread

Randomized, meaningful loot and oppressive dark-fantasy atmosphere, experienced from face-to-face, not above it.

Art pending: a besieged frontier town at dusk with a ruined medieval city looming beyond

A Descent From Forest Into Cursed Realms

Fight from a besieged frontier town through a ruined medieval city, into whatever horrors and evils await beyond.

Art pending: a recorded run being played back, the kind of moment demo playback lets you relive

Full Demo Support

Every run can be recorded and played back with full determinism. Study your fights, relive your greatest moments, or share your experience frame for frame. Built with speedrunning in mind.

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