Features
Classic ARPG soul. First-person fury. No two descents the same.
Procedurally Generated, Fully 3D Worlds
True procedural generation in a first-person 3D space, not flat tile maps. Every forest, ruined city, and hellscape is built fresh each run, so no two descents play the same.
Visceral Physics-Based Combat
Quake movement speeds, real knockback, and momentum-based spells and abilities. Strafe, juggle, and launch enemies (and yourself) through fully physical arenas.
Multiplayer for Up to 8 Players
Take up to eight players into the same descent. Cut down the monsters shoulder to shoulder with your friends, or if you yearn for innocent blood, cut down your friends. The choice (and the betrayal) is yours.
Three Classes, Infinite Builds
Start as the Shamanka (mage), Assassin (archer), or Destroyer (melee), then shape your character into whatever you want them to become. Pure spellcaster, hybrid spellblade, or a jack-of-all-three: the choice is yours.
The Skill Web
Progression flows through a sprawling skill web with no locked paths. Concentrate your investment in a tight cluster of skills for a focused, devastating playstyle, or spread wide across the web to build a deep arsenal of abilities to draw from in battle.
Classic ARPG Depth, First-Person Dread
Randomized, meaningful loot and oppressive dark-fantasy atmosphere, experienced from face-to-face, not above it.
A Descent From Forest Into Cursed Realms
Fight from a besieged frontier town through a ruined medieval city, into whatever horrors and evils await beyond.
Full Demo Support
Every run can be recorded and played back with full determinism. Study your fights, relive your greatest moments, or share your experience frame for frame. Built with speedrunning in mind.